Regardless of whether you're running the Free Edition or the Gold Edition of IsoMetro™, our asset tool is available to you for the purpose of making your own buildings in case you want to add something that you feel is missing from the game.
The IsoMetro™ Asset Tool is distributed as a Docker image.
In contrast with its predecessor:
.glb) format instead of Wavefront OBJ (.obj).The "Exporter" tool, which was (and remains) publicly available, was the original asset creation tool for IsoMetro™ but should not be used for new content, as this older tool is unmaintained. There is no attention given to backward compatibility, so content made by it may not load at all in the current version of IsoMetro™. Instead, please use the newer Asset Tool described below.
Source code for the original Exporter wired together several components:
.obj files manually, for the tool to be able to import them..obj files indirectly referred to by the script into the Slice game engine, which would render the 3D scene from the necessary perspectives that the actual IsoMetro™ game uses at runtime, and save screenshots of those perspectives to disk.Whether you're running the Gold Edition which includes the full official IsoMetro™ soundtrack, or the Free Edition which does not include the soundtrack, in either case you can get the game engine to load your own music files as long as you place them where the game looks for soundtrack files.
isometro.exe is, on Windows).audio, navigate to (or, if using the Free Edition, create) the folder named soundtrack..ogg) format.soundtrack perhaps called soundtrack_inactive and move such files over to that directory so the game won't find them when it looks in the actual soundtrack folder.If you need any help using the tools, please feel free to ask us and/or the community. We will be glad to expand and improve documentation as needed.